To bring everyone up to speed on network topology in games: GTA Online uses what's called a peer-to-peer mesh network setup. This means that every PC/console on a connected session is talking to every other PC/console in that session. The preferred alternative for most multiplayer games is sever-client, where in every PC/console is talking with a single server.
With p2p mesh, this means that everyone shares authority. What this translates to is that a server is not the single authority checking for malicious activity, much of which anyone who has played GTA Online for is familiar with. This
also means that anyone with the know-how can figure out what IP every other person is connecting from. This can lead to other malicious activity outside of the game.
But standing up dedicated servers costs money. Why not avoid that? There are plenty of cases to be made where peer-to-peer connectivity makes sense, especially from a cost-savings perspective. But in some cases, like GTA Online, the benefits/gains from using a server-client setup far outweigh the costs.
So, in no particular order:
What Dedicated Servers Would Have Brought to RS/T2:
M
ore purchases of cash in the Social store. We'll start with the obvious here. When someone can get into a game and ask about
[redacted method of obtaining money] and get a response 50% of the time, it's an obvious miss on being able to purchase prepaid in-game credit cards from the store. There's no incentive. And if they don't want to ask someone to do it, they can do it themselves.
Higher volume of Twitch streamers. It seems easily correlated, but Twitch's research shows that
livestreaming leads to better game sales. The reason this isn't streamed as broadly is because not everyone can get enough reliable people for a heist. Private sessions can be invaded by the same people who also
[redacted method of obtaining money]. This is regardless of the privacy of a lobby, because those same people can find a unique identifier on the public Rockstar social site and join it, regardless of whether or not they're a friend or a crew member-- or simply not invited.
What this translates to are people who have such a low bar to pass to join a streamer's game and hold the experience hostage, crash the session or do any other number of malicious things. They can also impersonate people and send messages as them. So this further leads to things like not being able to do:
Twitch Rivals streams between competing streamer teams. Imagine this: the game is pretty solidly protected from people who
[redacted method of obtaining money] and those incidents they generate are rare, and when they do pop up, they're punished. So, streaming this game is far more viable. Competitive crews start forming, and Rockstar promotes an event with streamers where they're able to host lobbies and get 24, 36 or even 48 streamers in one session running 12 different crews for things like:
- Business goods battles
- Arena wars
- Deathmatches
- Races
And so on and so forth. But because items have to be obtained through legitimate game mechanics, it also implements a grind. Maybe these groups/crews have been running for a while. But then you'd also be able to do:
Streamer Drops through Connected Accounts We've seen other games do this, where viewers can get "drops" into their game by watching the streamer play it. These drops could have been literally anything that was on the Diamond Casino Wheel of Fortune. It could have even been a bonus spin at the wheel, to encourage getting the player in the game.
The Long-Term, Sharded MMO Experience This translates to cash because people would be continually playing the game, which means more people paying for in-game cash and general popularity because more people would be streaming it, but this is the bigger buyback to the player, too.
Imagine a crew that worked hard at completing a certain set of heists on hard difficulty, no deaths, consecutive. Four people who are streaming their attempt like people do for raid bosses. And their reward was a unique yacht only available for them.
A ranked arena war system that awarded players who got 100 wins with a unique vehicle or livery.
The system could have been adjusted to make some things a grind. Making that money with friends, and then knowing that if someone had a high-end apartment, much less a casino penthouse, that they
earned it through blood, sweat and hard work.
Powerful crews that were running around and happen to land on the same lobby and an all-out war with tactics, reinforcements and a consideration of cash drain to get the win in Los Santos.
These are the things that Rockstar and Take2 missed out on by not having dedicated servers with protections against [redacted method of obtaining money]. They were on the verge of greatness.
They were this close. And I know that a lot of this translates over for Red Dead Online, too.
Is It Too Late to Do All of This?
No, I don't think so. If RockstaTake2 were to seek redemption from this, here's what they'd have to do:
Implement a dedicated server gamemode, and only allow characters created for this game mode specifically. If people want to continue messing around in peer-to-peer sessions, maybe they allow that for a time before slowly forcing people over (because it's all about that money, right?). But create a new character (or duplicate the looks of one), and make it only available for play on controlled, dedicated servers.
You can even put Ye Olde GTA 5 spin on it and have Lester come in and say, "Yeah, I know the simulation was pretty fucked, right? It got hacked by kids on Christmas break. But anyway, now that you know what's possible out there in this stupid, god-forsaken world, well... uh, perhaps it's time we started making some money. And you remember Fleeca, right?"
Then people start off fresh, and work on earning things through the grind. I promise you, that'll net you some untold money and viewership. And I have faith enough that even if you made a very solid push into authoritative client-host conversion from peer-to-peer mesh, allowing the authoritative client-host to be controlled by Rockstar servers, you'd get something out of it.
And I will put a disclaimer on here:
I don't know if the game engine is so archaic that it wouldn't allow for this kind of change. And if that is indeed the case, then the only thing that I can say is you missed out on all of the above by choosing to design what you did, because it is a proprietary engine.
But if you can, imaginary Rockstar or Take2 directory reading this, please, I implore you. Push for the change. This has been one of the best social games for me during lockdown, and I can't overstate how much everyone will benefit from this.
Sincerely,
~The Village Idiot
submitted by Now before I start I'm going to lay down some ground rules. Acceptable microtransactions are either a. Cosmetic or pay to win. Most items (not big items that are flexes) in an ideal pay to win should be achievable with a grind time of less than 10 hours at peak grind. This is true for most things.
GTAV is an amazing example of microtransactions done right. They've made bucketloads of cash yet everyone can enjoy the game oh so easily. Want the most expensive item in the game? Just grind the casino heist 5 times at a total grind time of 8 hours roughly. Because of this pay-to-win system, GTA V gets more free DLC than oh so many games.
Now look at a typical DLC game: in a story game it's less impactful as you're just getting story. But in a multiplayer game such as BF1, there's so many games locked behind DLCs. In all, microtransactions as they are cosmetic or grindable with an optimal grind at 10 hours are perfect. Better than DLC.
submitted by I was loading into a casino heist and the load is so long. I managed to poo, wipe, wash my hands, and get back on and it was still loading. It wasn’t a clean poo as well. Clearly not my internet’s fault seeing how I load in with every other multiplayer game I own well with no errors or long load times. It feels like GTA Online servers are powered by a bunch of obese people running on a hamster wheel. Not even running it’s like they’re walking and taking breaks every 30 seconds of walking.
submitted by This is mostly written in the GTA Online perspective, though it has crossover into RDR Online as well.
To bring everyone up to speed on network topology in games: GTA Online uses what's called a peer-to-peer mesh network setup. This means that every PC/console on a connected session is talking to every other PC/console in that session. The preferred alternative for most multiplayer games is sever-client, where in every PC/console is talking with a single server.
With p2p mesh, this means that everyone shares authority. What this translates to is that a server is not the single authority checking for malicious activity, much of which anyone who has played GTA Online for is familiar with. This
also means that anyone with the know-how can figure out what IP every other person is connecting from. This can lead to other malicious activity outside of the game.
But standing up dedicated servers costs money. Why not avoid that? There are plenty of cases to be made where peer-to-peer connectivity makes sense, especially from a cost-savings perspective. But in some cases, like GTA Online, the benefits/gains from using a server-client setup far outweigh the costs.
So, in no particular order:
What Dedicated Servers Would Have Brought to RS/T2:
M
ore purchases of cash in the Social store. We'll start with the obvious here. When someone can get into a game and ask about
[redacted method of obtaining money/goods/vehicles/XP] and get a response 50% of the time, it's an obvious miss on being able to purchase prepaid in-game credit cards from the store. There's no incentive. And if they don't want to ask someone to do it, they can do it themselves.
Nevermind that the same group of people who can
[redacted method of obtaining money/goods/vehicles/XP] will also just grief sessions. Better yet:
Better Control on Hackers/Modders Anyone who is on the outside of RDR2 or GTA multiplayer has probably only heard telltale of what modders do in these games. Here's a list of what I've personally experienced:
- Crash game sessions for individuals or the whole lobby
- Send text messages as players in a session
- Cycle the daytime so frequently that it can cause seizures
- Blow up and kill all players instantly in a session
- Join sessions regardless of session privacy settings (friends only, solo, crew only, invite only)
- This is done by finding a unique identifier in Rockstar online. I don't know the details; that's how a modder described it to me.
- This is especially impactful to anyone who streams, as they only need to see their in-game name and do the aforementioned to join their session and hold it hostage/ruin it. Getting rid of this yields more, is written about later.
- Grab other players and teleport them around the map
- Attach objects to players so they can't get anywhere
- Cage players
- Generate endless in-game currency (which is something Rockstar offers as purchasable in their store).
The list goes on. The biggest reason for using dedicated servers, honestly, is to get rid of the griefers. It's enough so that I've seen people ask if someone is running a specific type of mod, and they know the commands to use to get gifted vehicles, cash, etc. It's prolific and horrible.
But cleaning those things up and preventing them means:
Higher volume of Twitch streamers. It seems easily correlated, but Twitch's research shows that
livestreaming leads to better game sales. The reason this isn't streamed as broadly is because not everyone can get enough reliable people for a heist. Private sessions can be invaded by the same people who also
[redacted method of obtaining money]. This is regardless of the privacy of a lobby, because those same people can find a unique identifier on the public Rockstar social site and join it, regardless of whether or not they're a friend or a crew member-- or simply not invited.
What this translates to are people who have such a low bar to pass to join a streamer's game and hold the experience hostage, crash the session or do any other number of malicious things. They can also impersonate people and send messages as them. So this further leads to things like not being able to do:
Twitch Rivals streams between competing streamer teams. Imagine this: the game is pretty solidly protected from people who
[redacted method of obtaining money] and those incidents they generate are rare, and when they do pop up, they're punished. So, streaming this game is far more viable. Competitive crews start forming, and Rockstar promotes an event with streamers where they're able to host lobbies and get 24, 36 or even 48 streamers in one session running 12 different crews for things like:
- Business goods battles
- Arena wars
- Deathmatches
- Races
And so on and so forth. But because items have to be obtained through legitimate game mechanics, it also implements a grind. Maybe these groups/crews have been running for a while. But then you'd also be able to do:
Streamer Drops through Connected Accounts We've seen other games do this, where viewers can get "drops" into their game by watching the streamer play it. These drops could have been literally anything that was on the Diamond Casino Wheel of Fortune. It could have even been a bonus spin at the wheel, to encourage getting the player in the game.
The Long-Term, Sharded MMO Experience This translates to cash because people would be continually playing the game, which means more people paying for in-game cash and general popularity because more people would be streaming it, but this is the bigger buyback to the player, too.
Imagine a crew that worked hard at completing a certain set of heists on hard difficulty, no deaths, consecutive. Four people who are streaming their attempt like people do for raid bosses. And their reward was a unique yacht only available for that achievement.
A ranked arena war system that awarded players who got 100 wins with a unique vehicle or livery.
The system could have been adjusted to make some things a grind. Making that money with friends, and then knowing that if someone had a high-end apartment, much less a casino penthouse, that they
earned it through blood, sweat and hard work.
Powerful crews that were running around and happen to land on the same lobby and an all-out war with tactics, reinforcements and a consideration of cash drain to get the win in Los Santos.
These are the things that Rockstar and Take2 missed out on by not having dedicated servers with protections against [redacted method of obtaining money]. They were on the verge of greatness.
They were this close. And I know that a lot of this translates over for Red Dead Online, too.
Is It Too Late to Do All of This?
No, I don't think so. If RockstaTake2 were to seek redemption from this, here's what they'd have to do:
Implement a dedicated server gamemode, and only allow characters created for this game mode specifically. If people want to continue messing around in peer-to-peer sessions, maybe they allow that for a time before slowly forcing people over (because it's all about that money, right?). But create a new character (or duplicate the looks of one), and make it only available for play on controlled, dedicated servers.
You can even put Ye Olde GTA 5 spin on it and have Lester come in and say, "Yeah, I know the simulation was pretty fucked, right? It got hacked by kids on Christmas break. But anyway, now that you know what's possible out there in this stupid, god-forsaken world, well... uh, perhaps it's time we started making some money. And you remember Fleeca, right?"
Then people start off fresh, and work on earning things through the grind. I promise you, that'll net you some untold money and viewership. And I have faith enough that even if you made a very solid push into authoritative client-host conversion from peer-to-peer mesh, allowing the authoritative client-host to be controlled by Rockstar servers, you'd get something out of it.
And I will put a disclaimer on here:
I don't know if the game engine is so archaic that it wouldn't allow for this kind of change. And if that is indeed the case, then the only thing that I can say is you missed out on all of the above by choosing to design what you did, because it is a proprietary engine.
But if you can, imaginary Rockstar or Take2 directory reading this, please, I implore you. Push for the change. This has been one of the best social games for me during lockdown, and I can't overstate how much everyone will benefit from this.
Sincerely,
~The Village Idiot
submitted by I've had an idea for a Mafia IV that would be a 3-chapter game, with each one sold and released separately. They would take place in:
Chapter I - The Italian island of Sicily, with the large city of Vucciria (Palermo), as well as towns of Casbach (Mazara del Vallo) and Templi (Agrigento), plus the countryside. March 1977-October 1977.
Chapter II - The city of Las Platas, Aztec (Las Vegas, NV) and its metro area, as well as the Cañon Rojo (Red Rock Canyon) and Lake Draught (Lake Mead) areas, and the McHawkins Army Base. October 1977-May 1978.
Chapter III - Empire Bay, plus the coast of West Guernsey (New Jersey) with the towns of Trunk (Long Branch) and Westport (Atlantic City). February 1979-September 1979.
Story - Chapter I - Paolo Baldini, the 22-year-old son of Vizzini crime family member Gustavo Baldini, who used to live in Las Platas and help his friend Patrizio Sinacore run a casino there, joins the Vizzinis with the encouragement of Ennio Muraca, a family friend in the mob. Together with other young Vizzini guys, he works his way up in the gang, becoming a made man. However, his father's murder by the rival Serrata family makes his suspicions of being targeted arise; he moves to Sinacore in Platas, while having his family move to relatives on the "boot".
- Chapter II - Paolo arrives in Platas, only to find that Sinacore's casino isn't doing as well as he expected, and is on track to losing its license, thanks to the rivals of the Vizzinis' LP chapter, the Lavianos. Other enemies are the White Knights, a white supremacist gang, the Highway Angels, a biker gang and the Hispanic Highgate Boys. He still helps the Vizzinis make a stand, while making Sinacore trust him (he originally deeply believed that Paolo's father betrayed him by leaving) by stopping the license cancellation, and finally helps them in a bombing of the Lavianos' Desierta Resort and a heist on the Laviano-funded Domus Aurea (stand-in for Caesar's Palace) casino. However, the heist leaves him with people in Las Platas who know what he did, many not friendly, so Baldini moves to Empire Bay with his cut.
- Chapter III - Paolo learns that one of his father's killers, Ariberto Falbo, is living in Empire Bay. The man who tells him that is Elpidio Domino, a man who was nearly killed by Falbo. Together, they kill Falbo, but this only puts them in a deeper hole of murders, finally drawing the ire of the Vinci crime family on them, and to add insult to injury, they also mess with the Triads' and Bombers' business. The game ends on a cliffhanger, suggesting that Baldini gets killed by the Bombers, as well as the murder of Domino.
New features: - Multiplayer would be added, with the players working as members of the Vizzini (Platami, Las Platas) or Sabella (Empire Bay) crime families, doing jobs (both single-person and cooperative, as well as heists) for them.
- It would be the first Mafia game with a first-person view, as well as 4K capabilities.
- Motorcycles and planes are introduced, with the motorcycles available since the start of Chapter I, while planes are introduced by a flight school mission in Chapter II.
- Players are able to own, buy and customize cars, boats, motorcycles and planes they want to have. Select (though it's a wide range) vehicles can also be equipped with bulletproof windows, run-flat tires, armor and telephones. Customization can be found on traffic vehicles (you never know if that luxury sedan doesn't also have a phone or run-flats, or you can see a gangster's chopper motorbike, or a plane with floaters).
- Players can use payphones, phones in open houses or businesses or car phones to call support from their gang (manpower, gun store, vehicle delivery), call a cab before vehicle delivery or call the police on their assailants.
- Players can wear different types of clothes, with weapon carry limitations depending on the clothes worn (e.g. you can only conceal small handguns and something like a garota in shorts and a tank top, but a longcoat can hide a lot more). Excess guns can be put in car trunks or gloveboxes.
- Players can buy and own apartments and houses, and have a choice of interior decor and furnishings. They can also get plane hangars.
-Players can watch fictional TV shows and news (think GTA IV/V, but more serious) on 2 different channels.
- Players can gamble in casinos.
Vehicle list:
Cars: Chapter I Aero - Lancia Stratos 2-door coupe/targa,
Romana - Lancia Flavia 2-door coupe/convertible,
Tortona - Lancia Fulvia 4-door sedan,
Zeta - Lancia Beta Berlina 4-door fastback,
A16 - Autobianchi A112 3-door hatchback,
550 - Fiat 500 2-door sedan,
650 - Fiat 126 2-door sedan,
800 - Fiat 850 2-door sedan,
1100 - Fiat 127 3-door hatchback,
1400V - Fiat 238 panel van,
1600 - Fiat 124 4-door sedan,
1800 - Fiat 131 Mirafiori 4-door sedan (incl. police),
1900 - Fiat 125 5-door wagon,
1800SV - Fiat 124 Sport Spider roadstetarga/coupe,
2000D - Fiat 132 4-door sedan (incl. taxi),
Tuscani - Fiat Campagnola 2-door offroader,
Arco - Alfa Romeo Alfasud 4-door fastback,
Cabrio - 1974 Alfa Romeo Spider 2-door roadstetarga/coupe,
Falerno - Alfa Romeo Alfetta 4-door sedan (incl. police and Carabinieri),
Medici - Alfa Romeo Giulia (Type 105) 4-door sedan (incl. Carabinieri),
XT - Citroen DS21 4-dooor sedan/convertible,
80 - 1974 Oldsmobile 88 4-door hardtop/hearse,
3000 Riviera - Ferrari 308 2-door coupe/targa,
4200 Tampa - Ferrari Daytona 2-door coupe/targa/convertible,
Berlina - 1963 Maserati Quattroporte sedan,
Perbatto - Lamborghini Countach 2-door coupe/targa,
519e - BMW E12 520i 4-door sedan,
Costa - Opel Ascona B 2-door sedan/targa,
Pilot - Opel Kadett B 3-door wagon,
1100 - Simca 1000 4-door sedan,
Ball - VW Golf Mk1 3-door hatchback/convertible,
Cocce - VW Beetle 2-door sedan/convertible,
627 - 1974 Porsche 911 2-door coupe/targa/convertible.
D200 - Mercedes-Benz W115 4-door sedan (incl. taxi),
GE420 - Mercedes-Benz W116 4-door sedan,
GL450 - Mercedes-Benz R107 2-door coupe/targa/roadster,
TA3 - Mercedes-Benz T2 panel van/minibus/armoured van,
Ponderosa - 1973 Chevrolet K5 Blazer,
Ampezzo - Ford Cortina MkII 4-door sedan,
Cavalcade - Ford Escort MkII 2-door sedan/convertible,
Statesman - 1970 Range Rover 2-door SUV,
Golden Dawn - Rolls-Royce Silver Shadow 4-door sedan.
Chapter II: Aero - Lancia Stratos 2-door coupe/targa,
Bastelli:
1900 SV - Fiat 124 Sport Spider 2-door coupe/targa/roadster,
Tourer - 1977 Buick Estate 5-door wagon,
M355 - 1965 Kaiser-Jeep M715 (military/civilian surplus),
Taxi - Checker Maraton 4-door sedan,
Cabrio - 1974 Alfa Romeo Spider 2-door roadster,
XT - Citroen DS21 4-door sedan/convertible,
90 - 1967 Oldsmobile 98 4-door sedan,
80 - 1974 Oldsmobile 88 4-door sedan,
Cavalcade - 1973 Oldsmobile Toronado 2-door coupe/convertible,
Sabre Custom - 1975 Oldsmobile Cutlass Supreme 2-door coupe/targa,
Corporal - 1964 Plymouth Valiant 5-door wagon,
Moire - 1975 Plymouth Gran Fury 4-door sedan (incl. police and taxi),
Southport - 1966 Chrysler Newport 5-door wagon,
3000 Riviera - Ferrari 308 2-door coupe/targa,
4200 Tampa - Ferrari Daytona 2-door coupe/targa/convertible,
DT100 - 1955 Dodge C100 single cab pickup truck,
Sedan - 1965 Imperial LeBaron 4-door sedan,
Attache - 1966 AMC Ambassador 4-door sedan,
Berlina - 1963 Maserati Quattroporte sedan,
Perbatto - Lamborghini Countach 2-door coupe/targa,
529e - BMW E12 530i 4-door sedan,
Provincial Series VI - 1975 Lincoln Continental Mark IV 2-door coupe/convertible,
Provincial Series VII - 1977 Lincoln Continental Mark V 2-door coupe/convertible,
Boulevard - 1973 Cadillac DeVille 4-door sedan,
Conluenzo - 1959 Cadillac Eldorado 2-door coupe/convertible,
Hearse - 1976 Cadillac Series 75 hearse,
Hollywood - 1977 Cadillac Fleetwood 4-door sedan,
Limousine - 1976 Cadillac Series 75 limousine/convertible,
Pilot - Opel Kadett B 3-door wagon,
160 - Datsun 610 5-door wagon,
180 - Datsun 620 2-door pickup,
ST25 - Datsun 240Z 2-door coupe,
Conestoga - 1974 Jeep Wagoneer 4-door SUV,
Utility - Jeep CJ5 2-door offroader,
Ball - VW Rabbit Mk1 3-door hatchback/convertible,
Model A "Bug" - VW Beetle 2-door sedan/convertible,
Model B "Freerider" - 1966 VW Type 2 panel van/minibus,
Longchamp - 1976 Pontiac Grand Ville 2-door coupe/convertible,
Sarthe (1st gen) - 1970 Pontiac LeMans 2-door coupe/convertible,
Sarthe (2nd gen) - 1976 Pontiac LeMans 4-door sedan (incl. police),
627 - 1974 Porsche 911 2-door coupe/targa/convertible,
GE420 - Mercedes-Benz W116 4-door sedan.
GL450 - Mercedes-Benz R107 2-door coupe/targa/roadster.
Windsor - 1949 Mercury Eight 2-door coupe/convertible,
Lynx - 1976 Stutz Blackhawk 2-door coupe/targa/convertible,
Beverly - 1955 Chevrolet Bel Air coupe/convertible,
Compostela - 1968 Chevrolet El Camino 2-door pickup,
Dispatcher 2500 - 1973 Chevrolet Suburban K20 4-door SUV (incl. sheriff),
Executive - 1977 Chevrolet Impala 4-door sedan (incl. police, taxi and detective),
Frigate - 1971 Chevrolet Corvette 2-door coupe/targa/roadster,
Ponderosa - 1973 Chevrolet K-5 Blazer (incl. sheriff and military),
Shuboir - 1975 Chevrolet Chevelle 5-door wagon,
Truck 3500 - 1973 Chevrolet C30 double-cab pickup/tow truck (incl. military),
Valestra - 1975 Chevrolet Nova 3-door hatchback,
Cargoline - 1972 Ford Econoline 2-door panel van/minibus,
Carino - 1971 Ford Pinto 3-door hatchback,
Coupe - 1932 Ford 2-door coupe/convertible,
Cross-Country - 1972 Ford Country Squire 4-door wagon,
Lakefield - 1963 Ford Fairlane 4-door sedan,
S200 - 1965 Ford F-200 single cab pickup truck,
SLT - 1971 Ford LTD 4-door sedan,
Thunderbolt - 1970 Ford Thunderbird 4-door sedan/convertible,
Golden Dawn - Rolls-Royce Silver Shadow 4-door sedan,
Union - 1975 Honda Accord 3-door hatchback.
Chapter III: Aero - Lancia Stratos 2-door coupe/targa,
400 - Volvo 244 4-door sedan,
1900 SV - Fiat 124 Sport Spider 2-door coupe/targa/roadster,
Scepter - 1978 Buick Regal 2-door coupe/T-top/convertible,
Tourer - 1977 Buick Estate 5-door wagon,
W355 - 1965 Kaiser-Jeep M715 (civilian surplus),
Taxi - Checker Maraton 4-door sedan,
Cabrio - 1974 Alfa Romeo Spider 2-door roadster,
XT - Citroen DS21 4-door sedan,
90 - 1967 Oldsmobile 98 4-door sedan,
80 - 1974 Oldsmobile 88 4-door sedan,
Cavalcade - 1973 Oldsmobile Toronado 2-door coupe/convertible.
Sabre Custom - 1975 Oldsmobile Cutlass Supreme 2-door coupe/targa/convertible,
Corporal - 1964 Plymouth Valiant 5-door wagon,
Moire - 1975 Plymouth Gran Fury 4-door sedan (incl. police and taxi),
Southport - 1966 Chrysler Newport 5-door wagon,
3000 Riviera - Ferrari 308 2-door coupe/targa,
4200 Tampa - Ferrari Daytona 2-door coupe/targa/convertible,
DT100 - 1955 Dodge C100 single cab pickup truck,
Sedan - 1965 Imperial LeBaron 4-door sedan/convertible,
Attache - 1966 AMC Ambassador 4-door sedan,
Hare - 1975 AMC Pacer 3-door hatchback,
Berlina - 1963 Maserati Quattroporte sedan,
Perbatto - Lamborghini Countach 2-door coupe/targa,
529e - BMW E12 530i 4-door sedan,
Loire - 1977 Lincoln Versailles 4-door sedan,
Provincial Series VI - 1975 Lincoln Continental Mark IV 2-door coupe/convertible,
Provincial Series VII - 1977 Lincoln Continental Mark V 2-door coupe/convertible,
Boulevard - 1973 Cadillac DeVille 4-door sedan,
Conluenzo (1st gen) - 1959 Cadillac Eldorado 2-door coupe/convertible,
Hearse - 1976 Cadillac Series 75 hearse,
Hollywood - 1977 Cadillac Fleetwood 4-door sedan,
Limousine - 1976 Cadillac Series 75 limousine,
Pilot - Opel Kadett B 3-door wagon,
160 - Datsun 610 5-door wagon,
180 - Datsun 620 2-door pickup,
ST25 - Datsun 240Z 2-door coupe,
Conestoga - 1974 Jeep Wagoneer 4-door SUV,
M-5 - Jeep CJ5 2-door offroader,
Ball - VW Rabbit Mk1 3-door hatchback/convertible,
Model A "Bug" - VW Beetle 2-door sedan/convertible,
Model B "Freerider" - 1966 VW Type 2 panel van/minibus,
Longchamp - 1976 Pontiac Grand Ville 2-door coupe/convertible,
Sarthe (1st gen) - 1970 Pontiac LeMans 2-door coupe/convertible,
Sarthe (2nd gen) - 1976 Pontiac LeMans 4-door sedan (incl. police),
Venus - 1969 Pontiac Catalina 4-door wagon,
Vulture - 1976 Pontiac Firebird 2-door coupe/targa,
627 - 1974 Porsche 911 2-door coupe/targa/convertible.
E240 - Mercedes-Benz W123 4-door sedan,
GE420 - Mercedes-Benz W116 4-door sedan.
GL450 - Mercedes-Benz R107 2-door coupe/targa/roadster.
Lynx - 1976 Stutz Blackhawk 2-door coupe/T-top/convertible,
Compostela - 1968 Chevrolet El Camino 2-door pickup,
Dispatcher 2500 - 1973 Chevrolet Suburban K20 4-door SUV (incl. sheriff),
Executive - 1977 Chevrolet Impala 4-door sedan (incl. police and taxi),
Frigate - 1971 Chevrolet Corvette 2-door coupe/targa/roadster,
Ponderosa - 1973 Chevrolet K-5 Blazer (incl. sheriff),
Shuboir - 1975 Chevrolet Chevelle 5-door wagon,
Truck 3500 - 1973 Chevrolet C30 double-cab pickup/tow truck,
Valestra - 1975 Chevrolet Nova 3-door hatchback,
Cargoline - 1972 Ford Econoline 2-door panel van/minibus,
Carino - 1971 Ford Pinto 3-door hatchback,
Coupe - 1932 Ford 2-door coupe/convertible,
Cross-Country - 1972 Ford Country Squire 4-door wagon,
Lakefield - 1963 Ford Fairlane 4-door sedan
S200 - 1965 Ford F-200 single cab pickup truck,
SLT - 1971 Ford LTD 4-door sedan,
Thunderbolt - 1968 Ford Thunderbird 4-door sedan/convertible,
Trinidad - 1977 Ford Granada 4-door sedan,
Golden Dawn - Rolls-Royce Silver Shadow 4-door sedan,
Regalia - 1974 Toyota Corolla 4-door sedan,
Futura - 1975 Honda Civic 3-door hatchback,
Union - 1975 Honda Accord 3-door hatchback,
Heavy vehicles: Chapter I: B6 - 1977 Volvo F10 semi truck/box truck/flatbed.
12 - 1970 Fiat 343 bus,
6400 - 1963 Fiat 643N semi truck/flatbed/box truck/dump truck,
Chapter II/III: Roader - 1961 Dodge Frank Motor Home,
354 - M35 "Deuce and a half" military/surplus truck,
356 - M809 6x6 military truck,
600 - 1976 Peterbilt 359 semi truck,
Bus - GM New Look bus,
S700 - 1968 Ford F-700 box truck/flatbed/dump truck/armoured truck (incl. SWAT),
T700 - 1968 Ford B-700 bus,
T8 - 1967 Kenworth W900A semi truck,
Warrior - 1971 Winnebago Brave,
Motorbikes: Chapter I: 250 - 1963 Ducati 250,
Crawler - 1968 Ducati Scrambler,
R800 - 1972 Ducati SS 750,
850 Monza - 1976 Moto Guzzi 850 Le Mans,
150 RO - 1971 KTM 175 GS,
T900 - 1973 BMW R90S,
Apina 50 - 1963 Piaggio Vespa 50cc,
Apina 125 - 1968 Piaggio Vespa 125 Primavera,
Highwayman - 1965 Harley-Davidson Electra Glide 1200.
Chapter II/III: 250 - 1963 Ducati 250,
Crawler - 1968 Ducati Scrambler,
R800 - 1972 Ducati SS 750,
850 Monza - 1976 Moto Guzzi 850 Le Mans,
150 RO - 1971 KTM 175 GS,
T900 - 1973 BMW R90S,
500OX - 1975 Yamaha XT500,
S800 - 1972 Suzuki GT750,
Apina 125 - 1968 Piaggio Vespa 125 Primavera,
Cruiser - 1976 Harley-Davidson Softail,
Highwayman - 1965/1974 Harley-Davidson Electra Glide 1200 (incl. police).
Glider - 1974 Honda Goldwing GL 1000,
T90 - 1969 Honda C90,
TX125 - 1973 Honda CR125M,
Boats: Returning from Mafia III (Vindicator and Airboat only in Chapter II and III), plus:
M400 - 1970s medium-sized motorboat (incl. Italian police and coast guard),
U800 - 1960s tugboat,
U900 - 1960s fishing smack,
Aqua Blu - 1969 Riva Aquarama,
2500 - 1970s American racing speedboat.
BC450 - 1976 Kawasaki JS400 jet ski.
Planes (Chapter II/III): A45 Stallion - 1944 NAA P51B Mustang.
300 - 1967 Cessna 172H,
Noter - 1969 Cessna Citation,
S9 Ute - 1967 Piper P-31 Cherokee,
Mosquito 500 - 500cc ultralight aircraft.
submitted by I used to play GTA Online at launch and I stopped after the first set of heists were released. They were challenging and some of the most fun I've had with multiplayer in a long while. But they were very linear and like all co-op content - once you experience it once it's real hard to want to visit it again.
I've returned a few months ago and the Diamond Casino Heist is now my fist heist upon getting back and: wow - BIG wow is this good.
- The setup missions are pretty fun and optional (with real consequences for doing and not doing them).
- They can be done with 2 to 4 players so it's flexible but it can be setup completely solo
- You get paid decent money! This is the biggest one for me. I am never expecting running missions to be more profitable than Nightclub AFK grinding or just bunkeMC sale grinding but when you can spend 2 hours to do some setups, then another 30 minutes to do a mission and walk away with 300,000-1.1M dollars that's just great, it feels like my time is being well spent.
- I want to repeat this heist. Something about being able to choose the three different setups, the many ways each setup can go down. Even if ultimately you go in and out the same comfortable exits each time the fact that it's so non-linear is just wonderful.
The more I think about the heist the more I like it. If all GTA Online mission content was like this from the get-go I don't think I'd take that 4+ year gap. I'm excited for GTA 6 online, I'm excited for more GTA Online content. Even if the next DLC is just some new racetracks and not a whole full blown heist - I can see myself hitting the Diamond Casino for years on end way more than I want to ever deliver that damned EMP again.
submitted by Vehicles: The Tumbler (Batman): if the Batmobile is in Gta, I think it is possible for this to be In the game. The Tumbler wouldn't have a rocket boost BUT it could take WAY more abuse than the Vigilante and has a bigger Rocket capacity. Price: 3,500,000 Bluesmobile (Blues Brothers): if you're a fan of Blues Brothers, you'd probably agree with me I think the car would be really fast (and light) and would be able to jump like the Ruiner. Price: 1,850,000 Ecto 1: The car from Ghostbusters can have Nitro and can shoot Machine Guns and Rockets and automatically equips you with armor when you get in it. Price: 2,500,000 Weapons: Chainsaw: Has been in GTA 3, Vice City, and San Andreas and would be a cool Melee item to have. Flamethrower: same story with chainsaw. Explosive Sniper: for Freeplay not just in Gamemodes Tranquilizer: makes the opponent get the drunk effect for a short time and knocks out NPCS. Gameplay: Casinos: they were in GTA San Andreas and there's a Casino in GTA V. Do it Rockstar Robbable Fleeca banks: I know there's a heist where you Rob that bank but what if in free play you can Rob one but you'll get 4 stars and you're unable to call Lester Cops and Crooks: it was the best game mode in GTA IV multiplayer but didn't make a return Strip Clubs: there is only one strip club you can go to in GTA V but there are multiple unenterable strip clubs in game even if they were clone strip clubs can they make interiors for them that you can enter? Those were all my ideas I bet some won't happen but I also bet some WILL happen.
submitted by I just think it would be fun for players to be able to play against each other inside a casino. It should be a seperate building that you enter where weapons and fighting are not allowed (like your apartpment/garage) that is a live lobby among many, not limited to players in the current session. So you don't need to wait, you're just assigned to a "lobby" at random and you can come and go as you please. Entering the building is then like a mission, in that you don't need to completely leave the session, but without the hassle of having to wait for other players to join the lobby. If all lobbys are full or all are empty, the player can chose between being 'on call' or creating a completely new lobby(I think it would be best for there to be a fixed number of lobbies that can be adjusted by Rockstar so that global matchmaking can be better integrated). The format of the games can be similar to the those presented in GTA San Andreas. There can also be higher end competitions that have a James Bondeque atmosphere to them. There is a seperate bar and strippers serve you drinks. There can also be a seperate heist addition that can play off of ocean's eleven by robbing this very casino.
The way I see it is that Rockstar should keep adding content into GTA online and improving the mechanics of the game. Instead of having to release an entire game at once from basically scratch, they can continuousley build and test new concepts within the same platform. GTA online is very unique in the sense of a sandbox multiplayer genre and they should definitley leverage their position which will in turn better them in the long run. Rockstar will earn more revenue from shark cards and encourage a more active community by adding new, fresh content that will captivate gamers attention and revolutionize multiplayer gaming.
submitted by *I will preface this with: I don't work for Rockstar and everything I'm about to share is completely speculation and predictions.
-GTA V and Online release in April as expected on PC with no more delays.
-Summer 2015 has a few small content updates to online but nothing major.
-Late SummeEarly Fall 2015 - we get a teaser trailer that there is more to come with our original 3 protagonists talking about "one more job" and "how they need to win big" camera cuts away to a Casino filled with people and ends with Michael saying "I know just the place"
-Winter 2015 full trailer releases revealing a single player add on adding more missions, and a Las Vegas Oceans 11 style heist for the ages. The casino area is a new portion of the map or second smaller map called Las Venturas. The DLC will include gambling and a variety of strangers and freaks missions, races, etc. The trailer ends with Franklin saying "if it's so easy, why doesn't everybody do it?" And a flash of online four player heists in Las Venturas is shown.
Summer 2016 - DLC released with both single player and multiplayer heists and missions. Biggest update yet. $19.99.
I realize this is a pipe dream but a man can dream...
submitted by In GTA Online wird aktuell am Casino geschraubt. Damit könnte Rockstar sein für 2020 versprochenes Update vorbereiten. Noch 2020 soll für GTA Online das »bisher größte Update« erscheinen. Jetzt ist... GTA Casino Heist release date. The GTA Casino Heist is now live, so you can hop in as soon as you’re able. Rockstar confirms the GTA Casino Heist release date is December 12, 2019, so we knew ... The Cayo Perico Heist is the biggest GTA Online adventure ever, introducing an all-new exotic Heist location, with a brand-new approach to Heist design that features the ability to play everything solo or with up to three other players. " ―Rockstar Newswire. Main article: The Cayo Perico Heist. The player is directed to meet with Miguel Madrazo in The Music Locker underground nightclub at ... Multiplayer ; GTA Online ; Casino heist solo? GTAForums does NOT endorse or allow any kind of GTA Online modding, mod menus, tools or account selling/hacking. Do NOT post them here or advertise them, as per the forum rules. Casino heist solo? By CustomFuture, December 24, 2019 in GTA Online. Share Followers 1. Recommended Posts. CustomFuture 0 Posted December 24, 2019. CustomFuture. Player ... In unserem Guide zum Casino-Heist in GTA Online erfahrt ihr alles, ... 7 einzigartige MMOs und Multiplayer-Spiele, die keine echte Alternative haben. Verwandte Spiele. GTA 5 Online. Plattform: PC ... Nach dem Cayo Perico Heist wird es in GTA Online mehr Singleplayer-Content für Solo-Spieler geben. Das verrät uns Rockstar Games im Interview. The Diamond Casino Heist is the biggest ever to hit GTA Online, and requires drawing up meticulous setup plans to walk away with the maximum payout. Here’s a run-down of the setup board for the ... However one of the biggest complaints that solo-players reported was that they were essentially 'locked out' of multiplayer content. Heist's also require a number of 'set up' missions which can be problematic when introducing the chaos of random players. Rockstar's Diamond Heist Casino Update, currently the latest heist for GTA: Online, sought to fix this issue. Solo-players were given the ... Diamond Casino Heist Preparations are freemode missions that are needed to progress the planning stage of The Diamond Casino Heist. They can be viewed and started from the basement of Arcades. There are two types of preparation missions – required and optional. The former must be completed in order to carry out the heist, while the latter type of missions can be done to significantly lower ... GTA Online: Diamond Casino Heist – so klappt der Klau. Mit dem "Diamond Casino Heist" habt ihr in GTA Online eine richtig harte Nuss zu knacken. Unser Guide verrät euch, was euch beim bislang schwierigsten Raubüberfall im Spiel erwartet. von Gloria H. Manderfeld am 16.12.2019, 10:42 Uhr
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